BUILD-IT: Intuitive plant layout mediated by natural interaction
|
|
- Ginger O’Brien’
- 6 years ago
- Views:
Transcription
1 BUILD-IT: Intuitive plant layout mediated by natural interaction By Morten Fjeld, Martin Bichsel and Matthias Rauterberg Morten Fjeld holds a MSc in Applied Mathematics from Norwegian University of Science and Technology, Trondheim. Since 1997 he is a PhD student and research assistant in Human- Computer Interaction and Cognitive Science at Institute for Hygiene and Applied Physiology (IHA), Swiss Federal Institute of Technology (ETH Zurich). Between he was working with design and realization of real-time, industrial simulators, measuring systems and training equipment at Contraves AG Zurich. Martin Bichsel, PhD in Physics, is Senior lecturer in Computer Vision and Graphics at Institute for Design and Construction Methods (IKB), Swiss Federal Institute of Technology (ETH Zurich). Matthias Rauterberg, PhD in Computer Science, is professor in Human Communication Technology and director of the Center for Research on User-System Interaction (IPO), Technical University Eindhoven (TUE), The Netherlands. Supporting natural behaviour in Human-Computer-Interaction (HCI) is getting increasingly important. The authors suggest a new concept to enhance human expression and to support cognitive processes by making them visible. Keywords: Direct interaction, graspable interface, computer vision, augmented reality Abstract: BUILD-IT is a planning tool based manipulation and image display take place on intuitive computer vision technology, within the very same interaction space. Together with the image displayed on the table, a supporting complex planning and configuration tasks. Based on real, tangible bricks as perspective view of the situation is projected on an interaction medium, it represents a new a vertical screen. The system offers all kinds of approach to Human Computer Interaction users access to state-of-the-art computing and (HCI). It allows a group of people, seated visualisation, requiring little computer literacy. around a table, to move virtual objects using It offers a new way of interaction, facilitating a real brick as a interaction handler. Object team-based evaluation of alternative layouts. 49
2 Figure 1. A complete activity cycle in action regulation theory. Introduction Supporting natural behaviour in Human- Computer-Interaction (HCI) is getting increasingly important. We suggest a new concept to enhance human expression and to support cognitive processes by making them visible. To allow for a natural or direct way of task solving behaviour, we define a set of six design principles. These principles are then used as support to design an interaction tool called BUILD-IT. Based on tangible bricks as interaction handlers, this system enables users to interact with complex data in a direct way. We call our design concept the Natural User Interface (NUI). Outline of design principles As pointed out in the introduction, there is a need for a concept bringing together cognitive (here: goal related) and motor activity. Based on task analysis, action regulation theory (Hacker, 1994) is one possible concept to answer this need. We choose action regulation theory as the psychological basis for this work. Within this tradition, high importance is given to the concept of complete task. A complete task starts with a goal setting part, followed by three subsequent steps (Figure 1). In more detail, these four steps are: individual setting of goals, given by the task description, and later on, given by controlled feedback, taking on planning functions, selecting tools and preparing actions necessary for goal attainment, physical (or even mental) performance functions with feedback on performance pertaining to possible corrections of actions, and controlled feedback on results and the possibility of checking the action results against goals. When computer users pursue an activity, their goal may be more or less clear. Their actions may be classified according to goal-relatedness. Kirsh and Maglio (1994) considered motor activity as being either epistemic 1 or pragmatic 2. Pragmatic actions have the primary function of bringing the user physically closer to a goal. In contrast, epistemic actions are chosen to unveil hidden information or to gain insight that otherwise would require much mental computation. Hence, physical actions facilitate mental activity, making it faster and more reliable. Cognitive complexity may also be reduced by epistemic actions. 1 Knowledge-based 2 Practice-based 50
3 Figure 2. A complete activity cycle in the case of epistemic action. Epistemic and pragmatic actions are, generally speaking, both present in task-solving behaviour. This applies to all levels of expertise. Independent of the level of expertise, pragmatic and epistemic actions are both necessary for successful task solving performance and should therefore be encouraged in the design of HCI tools. Pragmatic actions seem to come close to Hacker s (1994) goal-driven actions. However, if no goal can be derived directly from a task description, the first part of solving the task is epistemic. In that case, a complete activity cycle starts with observable action, followed by goal setting and planning (Figure 2). In the rest of this paper, we make the abstraction that pragmatic, as well as epistemic action both can be represented by Figure 1. This means that the top and bottom of the cycle in Figure 1 should no longer be taken literally. That figure is meant to transport both the idea of complete pragmatic as well as the idea of complete epistemic actions. Now, the first three design principles for graspable interfaces can be outlined: Assure that mistakes only imply low risk so that epistemic behaviour is being stimulated, allow users to choose between epistemic (exploratory) and pragmatic (goal-oriented) actions, and support a complete regulation of pragmatic as well as epistemic behaviour. Coinciding action and perception spaces When manipulating objects in the real world, action space (hands and fingers) and perception space (the position of the object in the real world) coincide in time and space (Rauterberg, 1995). Hacker and Clauss (1976) proved that offering task-relevant information in the same space as where action takes place leads to increased performance. Figure 3. User interface where perception and action space coincide. 51
4 With a screen-keyboard-mouse user interface, there is a separation between these two spaces, given by the separation of in- and output devices. An alternative approach to interface design (Rauterberg, 1995), is to let perception and action space coincide (Figure 3). Figure 4a & b. BUILD-IT, a brick-based Natural User Interface (NUI) instantiation supporting multi-expert, task solving activity. 52
5 Figure 5. In the centre, a plan view with objects (robots, tables etc.). On the sides, menu areas with objects and functions (virtual camera, print etc.). Tactile feedback Furthermore, to improve the feedback from interface to user, it is feasible to offer haptic (or: tactile) feedback. Akamatsu and MacKenzie (1996) showed how tactile feedback may improve task solving performance. The real world cannot be authentically reproduced by a computer At this point, we merge the two preceding concepts of interface design. Interfaces offering i) a coincident perception and action space, and ii) haptic feedback, can be subsumed under Augmented Reality (AR). AR is based on real objects, augmented by computer-based, intelligent characteristics. AR recognises that people are used to the real world, which cannot be authentically reproduced by a computer. A first AR interface, Digital Desk, was suggested by Newman and Wellner (1992). Similar ideas were described by Tognazzini (1996). We will choose AR to be the technological basis for design of NUIs. We find it important that real and virtual objects clearly indicate the kind of interaction they are meant to support. This idea stems from the concept of affordances, first suggested by Gibson (1986), later applied to design by Norman (1988). Applied to our system, this means that real interaction handlers and virtual, projected objects must be designed so that they clearly inform about the function they support, the structure they represent and the results they produce. Now, the final three design principles for can be established: Support users to take on planning functions in a direct and intuitive way, clearly indicate which objects and tools are useful for task solving accomplishment, and clearly show the results of user actions. Design and implementation of BUILD-IT Guided by the outlined principles, we designed a brick-based NUI instantiation (Figure 4a & 4b). Brick-based means that graspable bricks are used as interaction handlers, or mediators, between users and virtual objects. As task context, we chose that of planning activities for factory design. A prototype system, called BUILD-IT, was realised (Fjeld, Bichsel and Rauterberg, 1998). This is an application that supports engineers in designing assembly lines 53
6 and building factories. The system enables users, grouped around a table, to interact in a space of virtual and real world objects. A vertical screen gives a side view of the plant. In the table working area there are menu areas, used to select new objects, and a plan view where such objects can manipulated (Figure 5). The working principle of BUILD-IT is shown in Figure 6a. Users select an object by putting the brick at the object positions. Objects can be translated, rotated and de-selected by simple brick manipulation. Using a material brick, everyday motor patterns like grasping, moving, rotating are activated. When the brick is covered, the virtual object stays put. Figure 6a & b. The basic steps for brick-based user manipulations (left), and two-handed interaction (right). 54
7 To allow for two handed operations, the system supports multi-brick interaction (Figure 6b). A second effect of multi-brick interaction, is that several users can take part in a simultaneous design process. Graphical display is based on the class library MET++ (Ackermann, 1996). The system can read and render arbitrary virtual 3D objects (Figure 5). These objects are transferred from a Computer Aided Design (CAD) system to BUILD-IT (Fjeld, Jourdan, Bichsel and Rauterberg, 1998) using Virtual Reality Modelling Language (VRML). Discussion and future work The system dynamically supports user needs for natural behaviour and control. It gives an immediate feedback to support planning and goal setting, assuring a complete regulation of the working cycle. Since the cost of making mistakes is low, the system enhances epistemic and pragmatic action. Most novel research questions triggered by this project come from developing and working with the system. However, some of these questions can be pursued apart from the system. Hence, experiments can be divided into two different kinds; mock-up (design of hardware) and real (design of software and interaction between hard- and software ). Future work will explore design of interaction handler(s) and how to combine software and hardware in an intelligible way. Functionality for one- and/or two-handed interaction is another relevant topic. Finally, offering spatial navigation (virtual camera handling, scrolling and zooming), object scaling and grouping, are highly relevant questions. References Ackermann, P. (1996) Developing Object- Oriented Multimedia Software Based on the MET++ Application Framework. dpunkt Verlag für digitale Technologie. Akamatsu, M. & MacKenzie, I. S. (1996), Movement characteristics using a mouse with tactile and force feedback. International Journal of Human-Computer Studies, Vol. 45, pp Fjeld, M., Bichsel, M. & Rauterberg, M. (1998), BUILD-IT: An Intuitive Design Tool Based on Direct Object Manipulation, in L. Wachsmut & M. Frölich (eds.), Gesture and Sign Language in Human- Computer Interaction. Lecture Notes in Artificial Intelligence, Vol Springer- Verlag, pp Fjeld, M., Jourdan, F., Bichsel, M. & Rauterberg, M. (1998), BUILD-IT: an intuitive simulation tool for multi-expert layout processes, in M. Engeli & V. Hrdliczka (eds.), Fortschritte in der Simulationstechnik. vdf Hochshuleverlag: Zurich, pp Gibson, J. J. (1986) The ecological approach to visual perception. L. Erlenbaum: London. Hacker, W. & Clauss, A. (1976), Kognitive Operationen, inneres Modell und Leistung bei einer Montagetätigkeit, in W. Hacker (ed.) Psychische Regulation von Arbeitstätigkeiten. Deutscher Verlag der Wissenschaften: Berlin, pp Hacker, W. (1994), Action regulation theory and occupational psychology. Review of German empirical research since The German Journal of Psychology, Vol. 18(2), pp Kirsh, D. & Maglio, P. (1994), On Distinguishing Epistemic from Pragmatic Action. Cognitive Science, Vol. 18, pp Newman, W. & Wellner, P. (1992), A Desk Supporting Computer-base Interaction with Paper Documents, in Proceedings of the CHI 92, pp Norman, D. A. (1988) The psychology of everyday things. BasicBooks-HarperCollins, pp Rauterberg, M. (1995) Ueber die Quantifizierung software-ergonomischer Richtlinien, PhD Thesis. University of Zurich: Zurich, p Tognazzini, B. (1996) Tog on Software Design. Addison-Wesley: Reading MA. 55
8 Acknowledgement Morten Fjeld thanks the Research Council of Norway for his Ph.D. fellowship. Addresses Morten Fjeld, Institute for Hygiene and Applied Physiology (IHA), Swiss Federal Institute of Technology (ETH), Clausiusstr. 25, CH-8092 Zurich, Switzerland, tel: , fax: , Martin Bichsel, Institute for Design and Construction Methods (IKB), Swiss Federal Institute of Technology (ETH), Tannenstr. 3, CH Zurich, Switzerland tel: , fax: , Matthias Rauterberg, Center for Research on User-System Interaction (IPO), Technical University Eindhoven (TUE), Den Dolech 2, NL AZ Eindhoven, The Netherlands, tel: , fax: , 56
On Human Computer Interaction, HCI. Dr. Saif al Zahir Electrical and Computer Engineering Department UBC
On Human Computer Interaction, HCI Dr. Saif al Zahir Electrical and Computer Engineering Department UBC Human Computer Interaction HCI HCI is the study of people, computer technology, and the ways these
More informationA Comparison of Spatial Organization Strategies in Graphical and Tangible User Interfaces
A Comparison of Spatial Organization Strategies in Graphical and Tangible User Interfaces James Patten Hiroshi Ishii Tangible Media Group, MIT Media Lab 20 Ames Street Cambridge, MA USA +1 617 253 9401
More informationA MULTI-AGENT SYSTEM FOR A DISTANCE SUPPORT IN EDUCATIONAL ROBOTICS
A MULTI-AGENT SYSTEM FOR A DISTANCE SUPPORT IN EDUCATIONAL ROBOTICS Sébastien GEORGE Christophe DESPRES Laboratoire d Informatique de l Université du Maine Avenue René Laennec, 72085 Le Mans Cedex 9, France
More informationSpecification and Evaluation of Machine Translation Toy Systems - Criteria for laboratory assignments
Specification and Evaluation of Machine Translation Toy Systems - Criteria for laboratory assignments Cristina Vertan, Walther v. Hahn University of Hamburg, Natural Language Systems Division Hamburg,
More informationLEt s GO! Workshop Creativity with Mockups of Locations
LEt s GO! Workshop Creativity with Mockups of Locations Tobias Buschmann Iversen 1,2, Andreas Dypvik Landmark 1,3 1 Norwegian University of Science and Technology, Department of Computer and Information
More informationEfficient Use of Space Over Time Deployment of the MoreSpace Tool
Efficient Use of Space Over Time Deployment of the MoreSpace Tool Štefan Emrich Dietmar Wiegand Felix Breitenecker Marijana Srećković Alexandra Kovacs Shabnam Tauböck Martin Bruckner Benjamin Rozsenich
More informationAGENDA LEARNING THEORIES LEARNING THEORIES. Advanced Learning Theories 2/22/2016
AGENDA Advanced Learning Theories Alejandra J. Magana, Ph.D. admagana@purdue.edu Introduction to Learning Theories Role of Learning Theories and Frameworks Learning Design Research Design Dual Coding Theory
More informationGACE Computer Science Assessment Test at a Glance
GACE Computer Science Assessment Test at a Glance Updated May 2017 See the GACE Computer Science Assessment Study Companion for practice questions and preparation resources. Assessment Name Computer Science
More informationWhat is beautiful is useful visual appeal and expected information quality
What is beautiful is useful visual appeal and expected information quality Thea van der Geest University of Twente T.m.vandergeest@utwente.nl Raymond van Dongelen Noordelijke Hogeschool Leeuwarden Dongelen@nhl.nl
More informationThe role of virtual laboratories in education
135 The role of virtual laboratories in education Authors: Oleg Cernian University of Craiova, Computer Science Department, Romania e-mail: Oleg.Cernian@comp-craiova.ro Ileana Hamburg Institut Arbeit und
More informationThis is the author s version of a work that was submitted/accepted for publication in the following source:
This is the author s version of a work that was submitted/accepted for publication in the following source: Nolte, Alexander, Brown, Ross A., Poppe, Erik, & Anslow, Craig (2015) Towards collaborative modeling
More informationRobot manipulations and development of spatial imagery
Robot manipulations and development of spatial imagery Author: Igor M. Verner, Technion Israel Institute of Technology, Haifa, 32000, ISRAEL ttrigor@tx.technion.ac.il Abstract This paper considers spatial
More informationBPS Information and Digital Literacy Goals
BPS Literacy BPS Literacy Inspiration BPS Literacy goals should lead to Active, Infused, Collaborative, Authentic, Goal Directed, Transformative Learning Experiences Critical Thinking Problem Solving Students
More informationIncluding the Microsoft Solution Framework as an agile method into the V-Modell XT
Including the Microsoft Solution Framework as an agile method into the V-Modell XT Marco Kuhrmann 1 and Thomas Ternité 2 1 Technische Universität München, Boltzmann-Str. 3, 85748 Garching, Germany kuhrmann@in.tum.de
More informationCurriculum Vitae Susanne E. Baumgartner
Curriculum Vitae Susanne E. Baumgartner Personal Information Susanne E. Baumgartner School of Communication Research University of Kloveniersburgwal 48 1012 CX The Netherlands Tel: +31 20 525 6101 Fax:
More informationMultimedia Courseware of Road Safety Education for Secondary School Students
Multimedia Courseware of Road Safety Education for Secondary School Students Hanis Salwani, O 1 and Sobihatun ur, A.S 2 1 Universiti Utara Malaysia, Malaysia, hanisalwani89@hotmail.com 2 Universiti Utara
More informationSOFTWARE EVALUATION TOOL
SOFTWARE EVALUATION TOOL Kyle Higgins Randall Boone University of Nevada Las Vegas rboone@unlv.nevada.edu Higgins@unlv.nevada.edu N.B. This form has not been fully validated and is still in development.
More informationCommunication around Interactive Tables
Communication around Interactive Tables Figure 1. Research Framework. Izdihar Jamil Department of Computer Science University of Bristol Bristol BS8 1UB, UK Izdihar.Jamil@bris.ac.uk Abstract Despite technological,
More informationDocument number: 2013/ Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering
Document number: 2013/0006139 Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering Program Learning Outcomes Threshold Learning Outcomes for Engineering
More informationConcept mapping instrumental support for problem solving
40 Int. J. Cont. Engineering Education and Lifelong Learning, Vol. 18, No. 1, 2008 Concept mapping instrumental support for problem solving Slavi Stoyanov* Open University of the Netherlands, OTEC, P.O.
More informationSTUDENT MOODLE ORIENTATION
BAKER UNIVERSITY SCHOOL OF PROFESSIONAL AND GRADUATE STUDIES STUDENT MOODLE ORIENTATION TABLE OF CONTENTS Introduction to Moodle... 2 Online Aptitude Assessment... 2 Moodle Icons... 6 Logging In... 8 Page
More information1 Use complex features of a word processing application to a given brief. 2 Create a complex document. 3 Collaborate on a complex document.
National Unit specification General information Unit code: HA6M 46 Superclass: CD Publication date: May 2016 Source: Scottish Qualifications Authority Version: 02 Unit purpose This Unit is designed to
More information7. Stepping Back. 7.1 Related Work Systems that Generate Folding Nets. The problem of unfolding three-dimensional models is not a new one (c.f.
112 7. Stepping Back 7.1 Related Work 7.1.1 Systems that Generate Folding Nets The problem of unfolding three-dimensional models is not a new one (c.f. Samek, et al. 1986), nor is it one limited to the
More informationEducational Technology: The Influence of Theory
Issroff, K. Scanlon, E. Educational Technology: The Influence of Theory Journal of Interactive Media in Education, 2002 (6) [www-jime.open.ac.uk/2002/6] Published 25 July 2002 ISSN: 1365-893X Educational
More informationCircuit Simulators: A Revolutionary E-Learning Platform
Circuit Simulators: A Revolutionary E-Learning Platform Mahi Itagi Padre Conceicao College of Engineering, Verna, Goa, India. itagimahi@gmail.com Akhil Deshpande Gogte Institute of Technology, Udyambag,
More informationThe recognition, evaluation and accreditation of European Postgraduate Programmes.
1 The recognition, evaluation and accreditation of European Postgraduate Programmes. Sue Lawrence and Nol Reverda Introduction The validation of awards and courses within higher education has traditionally,
More informationEvolution of Symbolisation in Chimpanzees and Neural Nets
Evolution of Symbolisation in Chimpanzees and Neural Nets Angelo Cangelosi Centre for Neural and Adaptive Systems University of Plymouth (UK) a.cangelosi@plymouth.ac.uk Introduction Animal communication
More informationIntroduction and survey
INTELLIGENT USER INTERFACES Introduction and survey (Draft version!) Ehlert, Patrick Research Report DKS03-01 / ICE 01 Version 0.91, February 2003 Mediamatics / Data and Knowledge Systems group Department
More informationHigher education is becoming a major driver of economic competitiveness
Executive Summary Higher education is becoming a major driver of economic competitiveness in an increasingly knowledge-driven global economy. The imperative for countries to improve employment skills calls
More informationConcept Acquisition Without Representation William Dylan Sabo
Concept Acquisition Without Representation William Dylan Sabo Abstract: Contemporary debates in concept acquisition presuppose that cognizers can only acquire concepts on the basis of concepts they already
More informationEvaluating Collaboration and Core Competence in a Virtual Enterprise
PsychNology Journal, 2003 Volume 1, Number 4, 391-399 Evaluating Collaboration and Core Competence in a Virtual Enterprise Rainer Breite and Hannu Vanharanta Tampere University of Technology, Pori, Finland
More informationAdaptation Criteria for Preparing Learning Material for Adaptive Usage: Structured Content Analysis of Existing Systems. 1
Adaptation Criteria for Preparing Learning Material for Adaptive Usage: Structured Content Analysis of Existing Systems. 1 Stefan Thalmann Innsbruck University - School of Management, Information Systems,
More informationA virtual surveying fieldcourse for traversing
Henny MILLS and David BARBER, UK Keywords: virtual, surveying, traverse, maps, observations, calculation Summary This paper presents the development of a virtual surveying fieldcourse based in the first
More informationPRODUCT COMPLEXITY: A NEW MODELLING COURSE IN THE INDUSTRIAL DESIGN PROGRAM AT THE UNIVERSITY OF TWENTE
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 6 & 7 SEPTEMBER 2012, ARTESIS UNIVERSITY COLLEGE, ANTWERP, BELGIUM PRODUCT COMPLEXITY: A NEW MODELLING COURSE IN THE INDUSTRIAL DESIGN
More informationRunning Head: STUDENT CENTRIC INTEGRATED TECHNOLOGY
SCIT Model 1 Running Head: STUDENT CENTRIC INTEGRATED TECHNOLOGY Instructional Design Based on Student Centric Integrated Technology Model Robert Newbury, MS December, 2008 SCIT Model 2 Abstract The ADDIE
More informationUNIVERSITY OF THESSALY DEPARTMENT OF EARLY CHILDHOOD EDUCATION POSTGRADUATE STUDIES INFORMATION GUIDE
UNIVERSITY OF THESSALY DEPARTMENT OF EARLY CHILDHOOD EDUCATION POSTGRADUATE STUDIES INFORMATION GUIDE 2011-2012 CONTENTS Page INTRODUCTION 3 A. BRIEF PRESENTATION OF THE MASTER S PROGRAMME 3 A.1. OVERVIEW
More informationUML MODELLING OF DIGITAL FORENSIC PROCESS MODELS (DFPMs)
UML MODELLING OF DIGITAL FORENSIC PROCESS MODELS (DFPMs) Michael Köhn 1, J.H.P. Eloff 2, MS Olivier 3 1,2,3 Information and Computer Security Architectures (ICSA) Research Group Department of Computer
More informationImplementing a tool to Support KAOS-Beta Process Model Using EPF
Implementing a tool to Support KAOS-Beta Process Model Using EPF Malihe Tabatabaie Malihe.Tabatabaie@cs.york.ac.uk Department of Computer Science The University of York United Kingdom Eclipse Process Framework
More informationTHE KARLSRUHE EDUCATION MODEL FOR PRODUCT DEVELOPMENT KALEP, IN HIGHER EDUCATION
INTERNATIONAL DESIGN CONFERENCE - DESIGN 2006 Dubrovnik - Croatia, May 15-18, 2006. THE KARLSRUHE EDUCATION MODEL FOR PRODUCT DEVELOPMENT KALEP, IN HIGHER EDUCATION A. Albers, N. Burkardt and M. Meboldt
More informationSession Six: Software Evaluation Rubric Collaborators: Susan Ferdon and Steve Poast
EDTECH 554 (FA10) Susan Ferdon Session Six: Software Evaluation Rubric Collaborators: Susan Ferdon and Steve Poast Task The principal at your building is aware you are in Boise State's Ed Tech Master's
More informationKnowledge based expert systems D H A N A N J A Y K A L B A N D E
Knowledge based expert systems D H A N A N J A Y K A L B A N D E What is a knowledge based system? A Knowledge Based System or a KBS is a computer program that uses artificial intelligence to solve problems
More informationTEACHING Simple Tools Set II
TEACHING GUIDE TEACHING Simple Tools Set II Kindergarten Reading Level ISBN-10: 0-8225-6880-2 Green ISBN-13: 978-0-8225-6880-3 2 TEACHING SIMPLE TOOLS SET II Standards Science Mathematics Language Arts
More informationA Pipelined Approach for Iterative Software Process Model
A Pipelined Approach for Iterative Software Process Model Ms.Prasanthi E R, Ms.Aparna Rathi, Ms.Vardhani J P, Mr.Vivek Krishna Electronics and Radar Development Establishment C V Raman Nagar, Bangalore-560093,
More informationK 1 2 K 1 2. Iron Mountain Public Schools Standards (modified METS) Checklist by Grade Level Page 1 of 11
Iron Mountain Public Schools Standards (modified METS) - K-8 Checklist by Grade Levels Grades K through 2 Technology Standards and Expectations (by the end of Grade 2) 1. Basic Operations and Concepts.
More informationOntologies vs. classification systems
Ontologies vs. classification systems Bodil Nistrup Madsen Copenhagen Business School Copenhagen, Denmark bnm.isv@cbs.dk Hanne Erdman Thomsen Copenhagen Business School Copenhagen, Denmark het.isv@cbs.dk
More informationA Coding System for Dynamic Topic Analysis: A Computer-Mediated Discourse Analysis Technique
A Coding System for Dynamic Topic Analysis: A Computer-Mediated Discourse Analysis Technique Hiromi Ishizaki 1, Susan C. Herring 2, Yasuhiro Takishima 1 1 KDDI R&D Laboratories, Inc. 2 Indiana University
More informationPromoting open access to research results
Vol. 9, No 1, 2014 www.swiss-academies.ch Promoting open access to research results Position paper issued by the Swiss Academy of Medical Sciences Information on the preparation of this position paper
More informationFeature-oriented vs. Needs-oriented Product Access for Non-Expert Online Shoppers
Feature-oriented vs. Needs-oriented Product Access for Non-Expert Online Shoppers Daniel Felix 1, Christoph Niederberger 1, Patrick Steiger 2 & Markus Stolze 3 1 ETH Zurich, Technoparkstrasse 1, CH-8005
More informationDIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE. Junior Year. Summer (Bridge Quarter) Fall Winter Spring GAME Credits.
DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE Sample 2-Year Academic Plan DRAFT Junior Year Summer (Bridge Quarter) Fall Winter Spring MMDP/GAME 124 GAME 310 GAME 318 GAME 330 Introduction to Maya
More informationVorlesung Advanced Topics in HCI (Mensch-Maschine-Interaktion 2)
Vorlesung Advanced Topics in HCI (Mensch-Maschine-Interaktion 2) Ludwig-Maximilians-Universität München LFE Medieninformatik Albrecht Schmidt & Andreas Butz WS2003/2004 http://www.medien.informatik.uni-muenchen.de/
More informationConversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games
Conversation Starters: Using Spatial Context to Initiate Dialogue in First Person Perspective Games David B. Christian, Mark O. Riedl and R. Michael Young Liquid Narrative Group Computer Science Department
More informationTHE ROLE OF TOOL AND TEACHER MEDIATIONS IN THE CONSTRUCTION OF MEANINGS FOR REFLECTION
THE ROLE OF TOOL AND TEACHER MEDIATIONS IN THE CONSTRUCTION OF MEANINGS FOR REFLECTION Lulu Healy Programa de Estudos Pós-Graduados em Educação Matemática, PUC, São Paulo ABSTRACT This article reports
More informationWeb-based Learning Systems From HTML To MOODLE A Case Study
Web-based Learning Systems From HTML To MOODLE A Case Study Mahmoud M. El-Khoul 1 and Samir A. El-Seoud 2 1 Faculty of Science, Helwan University, EGYPT. 2 Princess Sumaya University for Technology (PSUT),
More informationSeminar - Organic Computing
Seminar - Organic Computing Self-Organisation of OC-Systems Markus Franke 25.01.2006 Typeset by FoilTEX Timetable 1. Overview 2. Characteristics of SO-Systems 3. Concern with Nature 4. Design-Concepts
More informationAutomating the E-learning Personalization
Automating the E-learning Personalization Fathi Essalmi 1, Leila Jemni Ben Ayed 1, Mohamed Jemni 1, Kinshuk 2, and Sabine Graf 2 1 The Research Laboratory of Technologies of Information and Communication
More informationA systems engineering laboratory in the context of the Bologna Process
A systems engineering laboratory in the context of the Bologna Process Matthias Kühnle, Martin Hillenbrand EWME, Budapest, 28.05.2008 Institut für Technik der Informationsverarbeitung (ITIV) Institutsleitung:
More informationTargetsim Toolbox. Business Board Simulations: Features, Value, Impact. Dr. Gudrun G. Vogt Targetsim Founder & Managing Partner
Targetsim Toolbox. Dr. Gudrun G. Vogt Targetsim Founder & Managing Partner Business Board Simulations: Features, Value, Impact. 1 What is a Business Board Simulation?! It is an experiential learning &
More informationCWIS 23,3. Nikolaos Avouris Human Computer Interaction Group, University of Patras, Patras, Greece
The current issue and full text archive of this journal is available at wwwemeraldinsightcom/1065-0741htm CWIS 138 Synchronous support and monitoring in web-based educational systems Christos Fidas, Vasilios
More informationUsing Virtual Manipulatives to Support Teaching and Learning Mathematics
Using Virtual Manipulatives to Support Teaching and Learning Mathematics Joel Duffin Abstract The National Library of Virtual Manipulatives (NLVM) is a free website containing over 110 interactive online
More informationThe Impact of the Multi-sensory Program Alfabeto on the Development of Literacy Skills of Third Stage Pre-school Children
The Impact of the Multi-sensory Program Alfabeto on the Development of Literacy Skills of Third Stage Pre-school Children Betina von Staa 1, Loureni Reis 1, and Matilde Conceição Lescano Scandola 2 1 Positivo
More informationRelating Math to the Real World: A Study of Platonic Solids and Tessellations
Sheila Green Professor Dyrness ED200: Analyzing Schools Curriculum Project December 15, 2010 Relating Math to the Real World: A Study of Platonic Solids and Tessellations Introduction The study of Platonic
More informationGraphic Imaging Technology II - Part two of a two-year program designed to offer students skills in typesetting, art and pasteup,
Architectural & Engineering Drafting/Design I - Part I of a two-year program where students in grades 11-12 gain knowledge and skills needed to become a draftsperson. Knowledge of Windows based environment
More informationMental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users
Mental Models of a Cellular Phone Menu. Comparing Older and Younger Novice Users Martina Ziefle and Susanne Bay Department of Psychology, RWTH Aachen University, Jaegerstrasse 17-19, 52056 Aachen, Germany
More informationUtilizing a Web-based Geographic Virtual Environment Prototype for the Collaborative Analysis of a Fragile Urban Area
Utilizing a Web-based Geographic Virtual Environment Prototype for the Collaborative Analysis of a Fragile Urban Area An Open-Source International Urban Design Studio organized in Brussels Burak Pak 1,
More informationDesigning a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses
Designing a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses Thomas F.C. Woodhall Masters Candidate in Civil Engineering Queen s University at Kingston,
More informationTEACHING AND EXAMINATION REGULATIONS (TER) (see Article 7.13 of the Higher Education and Research Act) MASTER S PROGRAMME EMBEDDED SYSTEMS
TEACHING AND EXAMINATION REGULATIONS (TER) (see Article 7.13 of the Higher Education and Research Act) 2015-2016 MASTER S PROGRAMME EMBEDDED SYSTEMS UNIVERSITY OF TWENTE 1 SECTION 1 GENERAL... 3 ARTICLE
More informationUNDERSTANDING THE CONCEPT OF ECOMPETENCE FOR ACADEMIC STAFF
UNDERSTANDING THE CONCEPT OF ECOMPETENCE FOR ACADEMIC STAFF Dirk Schneckenberg and Johannes Wildt Center for Research on Higher Education and Faculty Development University of Dortmund Germany Introduction
More informationOn-Line Data Analytics
International Journal of Computer Applications in Engineering Sciences [VOL I, ISSUE III, SEPTEMBER 2011] [ISSN: 2231-4946] On-Line Data Analytics Yugandhar Vemulapalli #, Devarapalli Raghu *, Raja Jacob
More informationAn ICT environment to assess and support students mathematical problem-solving performance in non-routine puzzle-like word problems
An ICT environment to assess and support students mathematical problem-solving performance in non-routine puzzle-like word problems Angeliki Kolovou* Marja van den Heuvel-Panhuizen*# Arthur Bakker* Iliada
More informationUniversity of Groningen. Systemen, planning, netwerken Bosman, Aart
University of Groningen Systemen, planning, netwerken Bosman, Aart IMPORTANT NOTE: You are advised to consult the publisher's version (publisher's PDF) if you wish to cite from it. Please check the document
More informationINNOWIZ: A GUIDING FRAMEWORK FOR PROJECTS IN INDUSTRIAL DESIGN EDUCATION
INTERNATIONAL CONFERENCE ON ENGINEERING AND PRODUCT DESIGN EDUCATION 8 & 9 SEPTEMBER 2011, CITY UNIVERSITY, LONDON, UK INNOWIZ: A GUIDING FRAMEWORK FOR PROJECTS IN INDUSTRIAL DESIGN EDUCATION Pieter MICHIELS,
More informationDyslexia and Dyscalculia Screeners Digital. Guidance and Information for Teachers
Dyslexia and Dyscalculia Screeners Digital Guidance and Information for Teachers Digital Tests from GL Assessment For fully comprehensive information about using digital tests from GL Assessment, please
More informationDfEE/DATA CAD/CAM in Schools Initiative - A Success Story so Far
DfEE/DATA CAD/CAM in Schools Initiative - A Success Story so Far Abstract This paper explains the structure and early development of the government's major initiative to develop CAD/CAM in schools as part
More informationTraining Catalogue for ACOs Global Learning Services V1.2. amadeus.com
Training Catalogue for ACOs Global Learning Services V1.2 amadeus.com Global Learning Services Training Catalogue for ACOs V1.2 This catalogue lists the training courses offered to ACOs by Global Learning
More informationSITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY BY EXPANDING STRUCTURE HOLES
SITUATING AN ENVIRONMENT TO PROMOTE DESIGN CREATIVITY BY EXPANDING STRUCTURE HOLES Public Places in Campus Buildings HOU YUEMIN Beijing Information Science & Technology University, and Tsinghua University,
More informationThe Virtual Design Studio: developing new tools for learning, practice and research in design
1 The Virtual Design Studio: developing new tools for learning, practice and research in design Julian Malins, Carole Gray, Ian Pirie, Stewart Cordiner and Chris McKillop Key words: Virtual design studio,
More informationCharacterizing Diagrams Produced by Individuals and Dyads
Characterizing Diagrams Produced by Individuals and Dyads Julie Heiser and Barbara Tversky Department of Psychology, Stanford University, Stanford, CA 94305-2130 {jheiser, bt}@psych.stanford.edu Abstract.
More informationThe leaky translation process
The leaky translation process New perspectives in cognitive translation studies Hanna Risku Department of Translation Studies University of Graz, Austria May 13, 2014 Contents 1. Goals and methodological
More informationErgonomics of translation: methodological, practical and educational implications
methodological, practical and educational implications Maureen Ehrensberger-Dow Research Workshop, CIUTI General Assembly 2017 Winterthur, 31 May 2017 1 1 methodological considerations Theoretical framework
More informationADDIE MODEL THROUGH THE TASK LEARNING APPROACH IN TEXTILE KNOWLEDGE COURSE IN DRESS-MAKING EDUCATION STUDY PROGRAM OF STATE UNIVERSITY OF MEDAN
International Journal of GEOMATE, Feb., 217, Vol. 12, Issue, pp. 19-114 International Journal of GEOMATE, Feb., 217, Vol.12 Issue, pp. 19-114 Special Issue on Science, Engineering & Environment, ISSN:2186-299,
More informationPractical Integrated Learning for Machine Element Design
Practical Integrated Learning for Machine Element Design Manop Tantrabandit * Abstract----There are many possible methods to implement the practical-approach-based integrated learning, in which all participants,
More informationuse different techniques and equipment with guidance
Stage 3: Course outline / OVERALL Technology SCHEME MYP 1, 2, 3 Sharing interim objectives Term 1 MYP 1 MYP 2 MYP 3 Unit topic Inventing & Inventors Everyday Inventions Design Technology: Product Design
More informationAn Interactive Intelligent Language Tutor Over The Internet
An Interactive Intelligent Language Tutor Over The Internet Trude Heift Linguistics Department and Language Learning Centre Simon Fraser University, B.C. Canada V5A1S6 E-mail: heift@sfu.ca Abstract: This
More informationBlended E-learning in the Architectural Design Studio
Blended E-learning in the Architectural Design Studio An Experimental Model Mohammed F. M. Mohammed Associate Professor, Architecture Department, Cairo University, Cairo, Egypt (Associate Professor, Architecture
More informationScenario Design for Training Systems in Crisis Management: Training Resilience Capabilities
Scenario Design for Training Systems in Crisis Management: Training Resilience Capabilities Amy Rankin 1, Joris Field 2, William Wong 3, Henrik Eriksson 4, Jonas Lundberg 5 Chris Rooney 6 1, 4, 5 Department
More informationDevelopment of an IT Curriculum. Dr. Jochen Koubek Humboldt-Universität zu Berlin Technische Universität Berlin 2008
Development of an IT Curriculum Dr. Jochen Koubek Humboldt-Universität zu Berlin Technische Universität Berlin 2008 Curriculum A curriculum consists of everything that promotes learners intellectual, personal,
More informationCurriculum for the Bachelor Programme in Digital Media and Design at the IT University of Copenhagen
Curriculum for the Bachelor Programme in Digital Media and Design at the IT University of Copenhagen The curriculum of 1 August 2009 Revised on 17 March 2011 Revised on 20 December 2012 Revised on 19 August
More informationArchitecture of Creativity and Entrepreneurship: A Participatory Design Program to Develop School Entrepreneurship Center in Vocational High School
Architecture of Creativity and Entrepreneurship: A Participatory Design Program to Develop School Entrepreneurship Center in Vocational High School Yandi Andri Yatmo & Paramita Atmodiwirjo Department of
More informationCHANCERY SMS 5.0 STUDENT SCHEDULING
CHANCERY SMS 5.0 STUDENT SCHEDULING PARTICIPANT WORKBOOK VERSION: 06/04 CSL - 12148 Student Scheduling Chancery SMS 5.0 : Student Scheduling... 1 Course Objectives... 1 Course Agenda... 1 Topic 1: Overview
More informationEUROPEAN UNIVERSITIES LOOKING FORWARD WITH CONFIDENCE PRAGUE DECLARATION 2009
EUROPEAN UNIVERSITIES LOOKING FORWARD WITH CONFIDENCE PRAGUE DECLARATION 2009 Copyright 2009 by the European University Association All rights reserved. This information may be freely used and copied for
More informationQuickStroke: An Incremental On-line Chinese Handwriting Recognition System
QuickStroke: An Incremental On-line Chinese Handwriting Recognition System Nada P. Matić John C. Platt Λ Tony Wang y Synaptics, Inc. 2381 Bering Drive San Jose, CA 95131, USA Abstract This paper presents
More informationELP in whole-school use. Case study Norway. Anita Nyberg
EUROPEAN CENTRE FOR MODERN LANGUAGES 3rd Medium Term Programme ELP in whole-school use Case study Norway Anita Nyberg Summary Kastellet School, Oslo primary and lower secondary school (pupils aged 6 16)
More informationAndroid App Development for Beginners
Description Android App Development for Beginners DEVELOP ANDROID APPLICATIONS Learning basics skills and all you need to know to make successful Android Apps. This course is designed for students who
More informationAbstractions and the Brain
Abstractions and the Brain Brian D. Josephson Department of Physics, University of Cambridge Cavendish Lab. Madingley Road Cambridge, UK. CB3 OHE bdj10@cam.ac.uk http://www.tcm.phy.cam.ac.uk/~bdj10 ABSTRACT
More informationHow do adults reason about their opponent? Typologies of players in a turn-taking game
How do adults reason about their opponent? Typologies of players in a turn-taking game Tamoghna Halder (thaldera@gmail.com) Indian Statistical Institute, Kolkata, India Khyati Sharma (khyati.sharma27@gmail.com)
More informationLitterature review of Soft Systems Methodology
Thomas Schmidt nimrod@mip.sdu.dk October 31, 2006 The primary ressource for this reivew is Peter Checklands article Soft Systems Metodology, secondary ressources are the book Soft Systems Methodology in
More informationIMPROVING SPEAKING SKILL OF THE TENTH GRADE STUDENTS OF SMK 17 AGUSTUS 1945 MUNCAR THROUGH DIRECT PRACTICE WITH THE NATIVE SPEAKER
IMPROVING SPEAKING SKILL OF THE TENTH GRADE STUDENTS OF SMK 17 AGUSTUS 1945 MUNCAR THROUGH DIRECT PRACTICE WITH THE NATIVE SPEAKER Mohamad Nor Shodiq Institut Agama Islam Darussalam (IAIDA) Banyuwangi
More information*** * * * COUNCIL * * CONSEIL OFEUROPE * * * DE L'EUROPE. Proceedings of the 9th Symposium on Legal Data Processing in Europe
*** * * * COUNCIL * * CONSEIL OFEUROPE * * * DE L'EUROPE Proceedings of the 9th Symposium on Legal Data Processing in Europe Bonn, 10-12 October 1989 Systems based on artificial intelligence in the legal
More informationDEVELOPING COMPETENCIES WITH THE GENERAL MANAGEMENT II BUSINESS SIMULATION GAME
ISSN 1726-4529 Int j simul model 16 (2017) 3, 412-421 Original scientific paper DEVELOPING COMPETENCIES WITH THE GENERAL MANAGEMENT II BUSINESS SIMULATION GAME Mustata, I. C. * ; Alexe, C. G. ** & Alexe,
More informationA Case-Based Approach To Imitation Learning in Robotic Agents
A Case-Based Approach To Imitation Learning in Robotic Agents Tesca Fitzgerald, Ashok Goel School of Interactive Computing Georgia Institute of Technology, Atlanta, GA 30332, USA {tesca.fitzgerald,goel}@cc.gatech.edu
More information