Designing a Computer to Play Nim: A Mini-Capstone Project in Digital Design I

Size: px
Start display at page:

Download "Designing a Computer to Play Nim: A Mini-Capstone Project in Digital Design I"

Transcription

1 Session 1793 Designing a Computer to Play Nim: A Mini-Capstone Project in Digital Design I John Greco, Ph.D. Department of Electrical and Computer Engineering Lafayette College Easton, PA Abstract This paper describes a design project suitable for inclusion in an introductory course in digital circuit design. The project is the design and realization of a special-purpose computer to play the game of Nim, an ancient game involving the removal of pieces from stacks. Two players alternate turns, and each turn consists of removing any number of pieces from any one stack. The person taking the last piece is the winner (although the more common rules state 'last piece loses,' our rules slightly simplify the required algorithm). The rules of Nim are easily understood, and the game has an underlying strategy that is well suited for description using logic expressions. Realization of the computer requires the application of various topics in combinational and sequential circuit design, topics that are presented in the course. The computer sub-circuits include: a 3-bit counter; a decoder circuit; combinational logic to determine the computer's move; a finite state machine to realize the computer's move. Using a Field Programmable Logic Array (FPGA), the entire computer is realized using one integrated circuit chip, which is configured via a development system. An additional input-output board provides the user input-output needed for playing against the computer. Using FPGA design entry and routing software, students develop the computer design during several weeks of laboratory time. The project exposes students to a meaningful, practical application of the course material, and the opportunity to use modern digital design software and hardware tools. The project also requires students to devise the winning strategy for the game; they do this by collecting and analyzing data taken during several games played against a computer. Although students are heavily guided in their designs, there are many enhancements to the computer, which students can propose and implement. The project also introduces students to the concept of the data path/controller architecture commonly used for a digital system, including a general-purpose computer. Introduction The game of Nim 1 8 is an ancient game whose playing area consists of several stacks of pieces. In the original design of the game, there is no restriction on the number of stacks, nor is there any restriction on the number of pieces in each stack. Two players alternately remove pieces from the field, removing any number of pieces on each turn, but removing pieces from only one stack. Traditionally, the person removing the last piece loses the game. Page

2 Nim has a mathematical structure, which accommodates a winning strategy based on whether the board is in a winning or losing state 3. The mathematical properties of Nim are often used in various educational settings. Nim can be used: as an introduction to binary numbers 9 ; as an exercise in computer programming 9 17 ; in the discussion of game theory This paper describes how we use the game as a guided-design problem in the laboratory associated with a first course in digital circuit design. The design work is performed towards the end of the course, which is a sophomore level introduction to the design of digital circuits. The course is the first major course taken by students in our program, which offers a BS degree in electrical and computer engineering The design of the Nim computer ties together many topics covered in the course, and applies those topics to a meaningful and demonstrable project. The Design Problem The problem specification is to design a special-purpose computer (or digital system) to play the game of Nim with three stacks of pieces, and a maximum of seven pieces in any stack. To simplify the realization of the game strategy, we change the rules of the game so that the person removing the last piece wins the game. The computer must win the game whenever it is possible to do so. The user interface for the computer consists of three LED bar graphs to display the stacks, and pushbuttons for making a move. Each stack has a corresponding button for removing pieces; each push of the button removes one piece. An additional push button is used for the player to indicate that the move is finished. A system reset pushbutton is also an input to the system. The entire system is realized using a Field-Programmable Gate Array (FPGA) chip, with the associated software for design input, simulation, routing, and downloading to the chip. An FPGA provides a one-chip solution for the Nim computer; the FPGA contains many digital circuit components and routing resources to connect them, thereby eliminating the need to manually connect digital integrated circuits. The FPGA offers a very efficient approach to the realization of digital systems, and is often used in digital design laboratories With the chip configuration stored in onchip memory, each download reconfigures the chip resulting in a time-efficient realization of multiple design iterations. The project goals are a demonstration of a working computer, plus a technical report to describe the system. In addition, students keep records of their weekly laboratory work in laboratory notebooks (which are used during the entire semester). In addition to the first laboratory period, the project spans the last five weeks of laboratory (in a 14-week semester) where each workbench accommodates a group of two students. The Design Process The design of the computer begins with students understanding the rules of the game and discovering the strategy for winning the game. During the first week of laboratory, before students have gained sufficient background for designing or wiring circuits but after they Page

3 have been introduced to logical connectives, students play Nim against a computer program. The program used was written in-house, but others are available on-line Students collect data as they play games against the computer, which will win whenever possible. By examining the data, students discover the distinction between a winning and losing board. After describing this distinction in words, students formulate a logic expression that evaluates the state of the board. For designing the Nim computer hardware, students are given a system outline via a block diagram (Figure 1). The system consists of a Data Path with three 3-bit down counters, each with a Binary to Bargraph Decoder for displaying the stacks. Also included are OR gates to allow either the player or the computer to make a move. The Timing and Control section contains a combinational logic part plus a clocked sequential circuit. Students implement this hierarchical design by realizing each part separately, including its simulation and testing. In addition to organizing the design process and making it possible for students in an introductory course to successfully realize the system, the given block diagram shows students how a complex system design can be approached by subdividing the system into smaller components. Although students can design the down counter using flip-flops and logic gates, they are encouraged to use a counter from the FPGA library of parts. This provides the experience of adapting a given part to perform a required function. The Bargraph Decoder is a straightforward exercise in combinational circuit design. The Logic part is responsible for determining whether the game is in a losing or winning state, and for identifying the stack from which the computer should remove pieces. This part is a combinational circuit that incorporates student conclusions from the first week of laboratory, when they discovered the underlying strategy for the game. In designing this part, students must decide on what strategy their computers will use when faced with a losing situation. The State Machine is a sequential circuit that is responsible for actually removing pieces from the indicated stack. This part must be designed so that the computer removes the appropriate number of pieces on each move so as to win the game whenever possible. The State Machine is relatively complex, consisting of approximately thirteen states, and is the most difficult part to design. At the top level of the system, students must be aware about the ill effects of bouncy pushbuttons and how to eliminate the problems. Students also must design their systems to work properly with the given active-low pushbuttons (which output a Low level when pushed) and active-low LEDs (which light with a Low level). Although a detailed discussion of clock skew does not occur in this introductory course, students are advised to minimize skew through the use of a global clock buffer. The system clock is derived from an RC oscillator available on the FPGA. Although a block diagram is given to students and they realize their systems by designing the individual parts, the project does provide opportunity for some less structured work. Page

4 After demonstrating a working computer, students can realize additional features which include: adding LEDs to indicate who won the game; modifying the State Machine so the computer plays according to the common rule that the person taking the last piece loses the game; initializing the stacks with random numbers of pieces; preventing the player from cheating by removing pieces from more than one stack; preventing the player from cycling the counter from zero back to seven, thereby increasing the number of pieces in a stack. Figure 1. The Nim computer. The Development Tools We are currently using the Xilinx XC 4005 FPGA 30 and Foundation 4.1 development software. The FPGA chip is on an Xess Corporation XS 40 board, which plugs into an XStend Board 31. A printed circuit board developed in-house plugs into the XStend Board to provide pushbutton inputs and LED outputs for the project. Students input their component designs using a variety of design entry tools within the Foundation 4.1 environment. The down counter and the entire top-level of the system are developed using a schematic editor. The Binary to Bargraph Decoder and the Logic part, both combinational circuits, are specified using logic expressions written in either Advanced Boolean Expression Language (ABEL) or Verilog or VHDL. The State Machine is specified using a graphical state diagram editor, which translates a state diagram into ABEL for synthesis. Although students need not understand how to write Page

5 ABEL code for a state machine, the instructor often shows students the very readable code that is generated from their state diagrams. Foundation 4.1 software includes a simulator with waveform editing, and students simulate the operation of each component before placing the component into the system. Students use the download utility provided by Xess Corp; Foundation 4.1 does not support the Xilinx XChecker cable, which we previously used with an earlier version of the Foundation development software. The entire system typically uses approximately 20% of the FPGA resources, showing students that while this FPGA is very convenient to use for a one-chip realization of the system, its use may not be the best solution to the problem in terms of cost or power consumption. Students view their routed designs using the chip editor utility, and students refer to the Place and Route Report to see how many logic blocks are used for their design. The design problem does not impose any constraints on the number of logic blocks that may be used, nor on the maximum clock speed of the system. The only design constraints are imposed by the pin locations for the input/output connections. Xilinx now refers to the 4005 chip as a mature chip, and Xilinx's current software does not support the Although this chip is more than sufficient for realizing the Nim computer, the course will soon use a Xilinx Spartan FPGA and the Xilinx Integrated Software Environment (ISE) for design entry and routing. Conclusion The game of Nim is well suited for a design project in an introductory course in digital circuits. The rules of Nim are readily understood and the strategy, while not obvious, is perfectly suited to the areas of binary numbers and logic expressions. Designing a special-purpose computer to play the game against a human opponent provides students with the opportunity to use many topics from the course and produce a functioning product. Using an FPGA chip for the hardware provides an efficient, single-chip solution to the problem, and introduces students to modern hardware and software tools used in digital system design. The Nim computer also introduces students to a digital system composed of a data path plus timing and control circuitry, an organization that they see and use in subsequent digital design courses, including a course in computer architecture. The use of an FPGA in an introductory course in digital circuits greatly enhances the possibilities for design projects, while giving students the opportunity to work with modern tools of digital design. Students quickly learn the mechanics of using the FPGA development environment and they appreciate the need for organizing a large system into smaller components, as well as the need to thoroughly test each of those components. During the past five years we have used the Nim computer project in our first course in digital circuits. All student groups have successfully completed the project and many have realized some of the optional features possible. The project has been consistently successful in terms of generating student enthusiasm about the course material while exposing students to a hierarchical approach to a design problem. Page

6 The continued emergence of high density Field-Programmable Logic Array chips, and their powerful development tools, provides enormous opportunity for the introduction of complex digital system design into undergraduate courses, as early as a first course in digital design. The challenge to engineering faculty is to find projects that are readily understood by students, rely on relevant course material, and are realistic for successful completion by students. Such projects generate student enthusiasm about the material and introduce them to modern design techniques using modern engineering design tools. Bibliography 1. Ball, W. W. R. and Coxeter, H. S. M. Mathematical Recreations and Essays, 13th Ed. New York: Dover, pp , Bogomolny, A. "The Game of Nim." 3. Buton, C. L. "Nim, A Game with a Complete Mathematical Theory." Ann. Math. Princeton 3, 35-39, Gardner, M. "Mathematical Games: Concerning the Game of Nim and Its Mathematical Analysis." Scientific American 198, , Feb Gardner, M. "Nim and Hackenbush." Ch. 14 in Wheels, Life, and other Mathematical Amusements. New York: W. H. Freeman, pp , Hardy, G. H. and Wright, E. M. An Introduction to the Theory of Numbers, 5th ed. Oxford, England: Oxford University Press, pp , Kraitchik, M. "Nim." in Mathematical Recreations. New York: W. W. Norton, pp , Asbury, R. "Nim." 9. Rhemtulla, A. "Counting with Base Two and the Game of Nim." Brigham Young University, CS Duke University, CPS 6: Lab # University of Utah, CP SC 1021, Programming Assignment Trinity College, Cpsc 115 Program 1: The Game of NIM. starbase.trincoll.edu/~cpsc115/ progs/prog1.f03/prog1.html 14. Carnegie Mellon University, : Advanced Programming (in Java) Lab: Game of Nim Saint John's University, CSci 160: Problem solving, programming, and computers. Lab 1: Game of Nim United States Air Force Academy, CS 351, The Game of Nim University of Dundee, AC21001 Lab 1 - The Game of Nim. ac21001/labs/nim.html 18. American Mathematical Society "Towards the Surreal." Flanigan, J. A., "Nim, Trim and Rim." Shor, M. "Game of Nim." Eppstein, D. "Combinatorial Game Theory." Greco, J. et al., "Development of a Combined Electrical and Computer Engineering Degree Program at Lafayette College." 1999 ASEE Annual Conference, Session Greco, J. et al., "Agents for Change in an Engineering Environment at a Smaller College." 1999 ASEE Annual Conference, Session Chang, M. "Teaching top-down design using VHDL and CPLD." Proceedings of Frontiers in Education Conference, Ahlgren, D.J. "CPLD-oriented Design Projects for the First Course in Digital Systems." Proceedings of Frontiers in Education Conference, Areibi, S. "A First Course in Digital Design using VHDL and Programmable Logic." Proceedings of Frontiers in Education Conference, Page

7 27. Zemva, A. and Trost, A. and Zajc, B "A Rapid Prototyping Environment for Teaching Digital Logic Design." IEEE Transactions on Education, Nov "Nim." Shor, M. "Online Nim Games." Xilinx Corporation Xess Corporation. Biographical Sketch John Greco is a professor in the Department of Electrical and Computer Engineering at Lafayette College in Easton, PA where he teaches courses and develops and teaches laboratories in the areas of digital circuits, digital systems, microcontrollers, and computer network hardware. Page

Infrared Paper Dryer Control Scheme

Infrared Paper Dryer Control Scheme Infrared Paper Dryer Control Scheme INITIAL PROJECT SUMMARY 10/03/2005 DISTRIBUTED MEGAWATTS Carl Lee Blake Peck Rob Schaerer Jay Hudkins 1. Project Overview 1.1 Stake Holders Potlatch Corporation, Idaho

More information

Computer Science 141: Computing Hardware Course Information Fall 2012

Computer Science 141: Computing Hardware Course Information Fall 2012 Computer Science 141: Computing Hardware Course Information Fall 2012 September 4, 2012 1 Outline The main emphasis of this course is on the basic concepts of digital computing hardware and fundamental

More information

Computer Science. Embedded systems today. Microcontroller MCR

Computer Science. Embedded systems today. Microcontroller MCR Computer Science Microcontroller Embedded systems today Prof. Dr. Siepmann Fachhochschule Aachen - Aachen University of Applied Sciences 24. März 2009-2 Minuteman missile 1962 Prof. Dr. Siepmann Fachhochschule

More information

LEGO MINDSTORMS Education EV3 Coding Activities

LEGO MINDSTORMS Education EV3 Coding Activities LEGO MINDSTORMS Education EV3 Coding Activities s t e e h s k r o W t n e d Stu LEGOeducation.com/MINDSTORMS Contents ACTIVITY 1 Performing a Three Point Turn 3-6 ACTIVITY 2 Written Instructions for a

More information

ENEE 302h: Digital Electronics, Fall 2005 Prof. Bruce Jacob

ENEE 302h: Digital Electronics, Fall 2005 Prof. Bruce Jacob Course Syllabus ENEE 302h: Digital Electronics, Fall 2005 Prof. Bruce Jacob 1. Basic Information Time & Place Lecture: TuTh 2:00 3:15 pm, CSIC-3118 Discussion Section: Mon 12:00 12:50pm, EGR-1104 Professor

More information

ECE-492 SENIOR ADVANCED DESIGN PROJECT

ECE-492 SENIOR ADVANCED DESIGN PROJECT ECE-492 SENIOR ADVANCED DESIGN PROJECT Meeting #3 1 ECE-492 Meeting#3 Q1: Who is not on a team? Q2: Which students/teams still did not select a topic? 2 ENGINEERING DESIGN You have studied a great deal

More information

AC : FACILITATING VERTICALLY INTEGRATED DESIGN TEAMS

AC : FACILITATING VERTICALLY INTEGRATED DESIGN TEAMS AC 2009-2202: FACILITATING VERTICALLY INTEGRATED DESIGN TEAMS Gregory Bucks, Purdue University Greg Bucks is a Ph.D. candidate in Engineering Education at Purdue University with an expected graduation

More information

DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE. Junior Year. Summer (Bridge Quarter) Fall Winter Spring GAME Credits.

DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE. Junior Year. Summer (Bridge Quarter) Fall Winter Spring GAME Credits. DIGITAL GAMING & INTERACTIVE MEDIA BACHELOR S DEGREE Sample 2-Year Academic Plan DRAFT Junior Year Summer (Bridge Quarter) Fall Winter Spring MMDP/GAME 124 GAME 310 GAME 318 GAME 330 Introduction to Maya

More information

Using a PLC+Flowchart Programming to Engage STEM Interest

Using a PLC+Flowchart Programming to Engage STEM Interest Paper ID #16793 Using a PLC+Flowchart Programming to Engage STEM Interest Prof. Alka R Harriger, Purdue University, West Lafayette Alka Harriger joined the faculty of the Computer and Information Technology

More information

Major Milestones, Team Activities, and Individual Deliverables

Major Milestones, Team Activities, and Individual Deliverables Major Milestones, Team Activities, and Individual Deliverables Milestone #1: Team Semester Proposal Your team should write a proposal that describes project objectives, existing relevant technology, engineering

More information

Using Virtual Manipulatives to Support Teaching and Learning Mathematics

Using Virtual Manipulatives to Support Teaching and Learning Mathematics Using Virtual Manipulatives to Support Teaching and Learning Mathematics Joel Duffin Abstract The National Library of Virtual Manipulatives (NLVM) is a free website containing over 110 interactive online

More information

AC : HANDS ON PROGRAMMABLE LOGIC CONTROLLER (PLC) LABORATORY FOR AN INDUSTRIAL CONTROLS COURSE

AC : HANDS ON PROGRAMMABLE LOGIC CONTROLLER (PLC) LABORATORY FOR AN INDUSTRIAL CONTROLS COURSE AC 2011-69: HANDS ON PROGRAMMABLE LOGIC CONTROLLER (PLC) LABORATORY FOR AN INDUSTRIAL CONTROLS COURSE Steven F Barrett, University of Wyoming Steven F. Barrett, Ph.D., P.E. received the BS Electronic Engineering

More information

Computer Organization I (Tietokoneen toiminta)

Computer Organization I (Tietokoneen toiminta) 581305-6 Computer Organization I (Tietokoneen toiminta) Teemu Kerola University of Helsinki Department of Computer Science Spring 2010 1 Computer Organization I Course area and goals Course learning methods

More information

Module 12. Machine Learning. Version 2 CSE IIT, Kharagpur

Module 12. Machine Learning. Version 2 CSE IIT, Kharagpur Module 12 Machine Learning 12.1 Instructional Objective The students should understand the concept of learning systems Students should learn about different aspects of a learning system Students should

More information

Software Maintenance

Software Maintenance 1 What is Software Maintenance? Software Maintenance is a very broad activity that includes error corrections, enhancements of capabilities, deletion of obsolete capabilities, and optimization. 2 Categories

More information

GACE Computer Science Assessment Test at a Glance

GACE Computer Science Assessment Test at a Glance GACE Computer Science Assessment Test at a Glance Updated May 2017 See the GACE Computer Science Assessment Study Companion for practice questions and preparation resources. Assessment Name Computer Science

More information

WSU Five-Year Program Review Self-Study Cover Page

WSU Five-Year Program Review Self-Study Cover Page WSU Five-Year Program Review Self-Study Cover Page Department: Program: Computer Science Computer Science AS/BS Semester Submitted: Spring 2012 Self-Study Team Chair: External to the University but within

More information

Physics 270: Experimental Physics

Physics 270: Experimental Physics 2017 edition Lab Manual Physics 270 3 Physics 270: Experimental Physics Lecture: Lab: Instructor: Office: Email: Tuesdays, 2 3:50 PM Thursdays, 2 4:50 PM Dr. Uttam Manna 313C Moulton Hall umanna@ilstu.edu

More information

On-Line Data Analytics

On-Line Data Analytics International Journal of Computer Applications in Engineering Sciences [VOL I, ISSUE III, SEPTEMBER 2011] [ISSN: 2231-4946] On-Line Data Analytics Yugandhar Vemulapalli #, Devarapalli Raghu *, Raja Jacob

More information

Android App Development for Beginners

Android App Development for Beginners Description Android App Development for Beginners DEVELOP ANDROID APPLICATIONS Learning basics skills and all you need to know to make successful Android Apps. This course is designed for students who

More information

SOFTWARE EVALUATION TOOL

SOFTWARE EVALUATION TOOL SOFTWARE EVALUATION TOOL Kyle Higgins Randall Boone University of Nevada Las Vegas rboone@unlv.nevada.edu Higgins@unlv.nevada.edu N.B. This form has not been fully validated and is still in development.

More information

Document number: 2013/ Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering

Document number: 2013/ Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering Document number: 2013/0006139 Programs Committee 6/2014 (July) Agenda Item 42.0 Bachelor of Engineering with Honours in Software Engineering Program Learning Outcomes Threshold Learning Outcomes for Engineering

More information

Designing a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses

Designing a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses Designing a Rubric to Assess the Modelling Phase of Student Design Projects in Upper Year Engineering Courses Thomas F.C. Woodhall Masters Candidate in Civil Engineering Queen s University at Kingston,

More information

Phys4051: Methods of Experimental Physics I

Phys4051: Methods of Experimental Physics I Phys4051: Methods of Experimental Physics I 5 credits This course is the first of a two-semester sequence on the techniques used in a modern experimental physics laboratory. Because of the importance of

More information

COMPUTER INTERFACES FOR TEACHING THE NINTENDO GENERATION

COMPUTER INTERFACES FOR TEACHING THE NINTENDO GENERATION Session 3532 COMPUTER INTERFACES FOR TEACHING THE NINTENDO GENERATION Thad B. Welch, Brian Jenkins Department of Electrical Engineering U.S. Naval Academy, MD Cameron H. G. Wright Department of Electrical

More information

Stacks Teacher notes. Activity description. Suitability. Time. AMP resources. Equipment. Key mathematical language. Key processes

Stacks Teacher notes. Activity description. Suitability. Time. AMP resources. Equipment. Key mathematical language. Key processes Stacks Teacher notes Activity description (Interactive not shown on this sheet.) Pupils start by exploring the patterns generated by moving counters between two stacks according to a fixed rule, doubling

More information

Execution Plan for Software Engineering Education in Taiwan

Execution Plan for Software Engineering Education in Taiwan 2012 19th Asia-Pacific Software Engineering Conference Execution Plan for Software Engineering Education in Taiwan Jonathan Lee 1, Alan Liu 2, Yu Chin Cheng 3, Shang-Pin Ma 4, and Shin-Jie Lee 1 1 Department

More information

Cognitive Modeling. Tower of Hanoi: Description. Tower of Hanoi: The Task. Lecture 5: Models of Problem Solving. Frank Keller.

Cognitive Modeling. Tower of Hanoi: Description. Tower of Hanoi: The Task. Lecture 5: Models of Problem Solving. Frank Keller. Cognitive Modeling Lecture 5: Models of Problem Solving Frank Keller School of Informatics University of Edinburgh keller@inf.ed.ac.uk January 22, 2008 1 2 3 4 Reading: Cooper (2002:Ch. 4). Frank Keller

More information

Implementing a tool to Support KAOS-Beta Process Model Using EPF

Implementing a tool to Support KAOS-Beta Process Model Using EPF Implementing a tool to Support KAOS-Beta Process Model Using EPF Malihe Tabatabaie Malihe.Tabatabaie@cs.york.ac.uk Department of Computer Science The University of York United Kingdom Eclipse Process Framework

More information

Process to Identify Minimum Passing Criteria and Objective Evidence in Support of ABET EC2000 Criteria Fulfillment

Process to Identify Minimum Passing Criteria and Objective Evidence in Support of ABET EC2000 Criteria Fulfillment Session 2532 Process to Identify Minimum Passing Criteria and Objective Evidence in Support of ABET EC2000 Criteria Fulfillment Dr. Fong Mak, Dr. Stephen Frezza Department of Electrical and Computer Engineering

More information

Introduction and Motivation

Introduction and Motivation 1 Introduction and Motivation Mathematical discoveries, small or great are never born of spontaneous generation. They always presuppose a soil seeded with preliminary knowledge and well prepared by labour,

More information

Introduction to Simulation

Introduction to Simulation Introduction to Simulation Spring 2010 Dr. Louis Luangkesorn University of Pittsburgh January 19, 2010 Dr. Louis Luangkesorn ( University of Pittsburgh ) Introduction to Simulation January 19, 2010 1 /

More information

An Introduction to Simio for Beginners

An Introduction to Simio for Beginners An Introduction to Simio for Beginners C. Dennis Pegden, Ph.D. This white paper is intended to introduce Simio to a user new to simulation. It is intended for the manufacturing engineer, hospital quality

More information

Learning Methods for Fuzzy Systems

Learning Methods for Fuzzy Systems Learning Methods for Fuzzy Systems Rudolf Kruse and Andreas Nürnberger Department of Computer Science, University of Magdeburg Universitätsplatz, D-396 Magdeburg, Germany Phone : +49.39.67.876, Fax : +49.39.67.8

More information

Objectives. Chapter 2: The Representation of Knowledge. Expert Systems: Principles and Programming, Fourth Edition

Objectives. Chapter 2: The Representation of Knowledge. Expert Systems: Principles and Programming, Fourth Edition Chapter 2: The Representation of Knowledge Expert Systems: Principles and Programming, Fourth Edition Objectives Introduce the study of logic Learn the difference between formal logic and informal logic

More information

CS Course Missive

CS Course Missive CS15 2017 Course Missive 1 Introduction 2 The Staff 3 Course Material 4 How to be Successful in CS15 5 Grading 6 Collaboration 7 Changes and Feedback 1 Introduction Welcome to CS15, Introduction to Object-Oriented

More information

Five Challenges for the Collaborative Classroom and How to Solve Them

Five Challenges for the Collaborative Classroom and How to Solve Them An white paper sponsored by ELMO Five Challenges for the Collaborative Classroom and How to Solve Them CONTENTS 2 Why Create a Collaborative Classroom? 3 Key Challenges to Digital Collaboration 5 How Huddle

More information

AC : DESIGNING AN UNDERGRADUATE ROBOTICS ENGINEERING CURRICULUM: UNIFIED ROBOTICS I AND II

AC : DESIGNING AN UNDERGRADUATE ROBOTICS ENGINEERING CURRICULUM: UNIFIED ROBOTICS I AND II AC 2009-1161: DESIGNING AN UNDERGRADUATE ROBOTICS ENGINEERING CURRICULUM: UNIFIED ROBOTICS I AND II Michael Ciaraldi, Worcester Polytechnic Institute Eben Cobb, Worcester Polytechnic Institute Fred Looft,

More information

FUZZY EXPERT. Dr. Kasim M. Al-Aubidy. Philadelphia University. Computer Eng. Dept February 2002 University of Damascus-Syria

FUZZY EXPERT. Dr. Kasim M. Al-Aubidy. Philadelphia University. Computer Eng. Dept February 2002 University of Damascus-Syria FUZZY EXPERT SYSTEMS 16-18 18 February 2002 University of Damascus-Syria Dr. Kasim M. Al-Aubidy Computer Eng. Dept. Philadelphia University What is Expert Systems? ES are computer programs that emulate

More information

Running Head: STUDENT CENTRIC INTEGRATED TECHNOLOGY

Running Head: STUDENT CENTRIC INTEGRATED TECHNOLOGY SCIT Model 1 Running Head: STUDENT CENTRIC INTEGRATED TECHNOLOGY Instructional Design Based on Student Centric Integrated Technology Model Robert Newbury, MS December, 2008 SCIT Model 2 Abstract The ADDIE

More information

Embedded System Design

Embedded System Design Embedded System Design ECEN 4613/5613 Spring 2009 Lectures: Wednesday Evenings, 5:30pm-8:00pm, ECEE 1B28 Instructor: Professor McClure, Department of Electrical and Computer Engineering E-mail and Office:

More information

Radius STEM Readiness TM

Radius STEM Readiness TM Curriculum Guide Radius STEM Readiness TM While today s teens are surrounded by technology, we face a stark and imminent shortage of graduates pursuing careers in Science, Technology, Engineering, and

More information

Seminar - Organic Computing

Seminar - Organic Computing Seminar - Organic Computing Self-Organisation of OC-Systems Markus Franke 25.01.2006 Typeset by FoilTEX Timetable 1. Overview 2. Characteristics of SO-Systems 3. Concern with Nature 4. Design-Concepts

More information

EECS 571 PRINCIPLES OF REAL-TIME COMPUTING Fall 10. Instructor: Kang G. Shin, 4605 CSE, ;

EECS 571 PRINCIPLES OF REAL-TIME COMPUTING Fall 10. Instructor: Kang G. Shin, 4605 CSE, ; EECS 571 PRINCIPLES OF REAL-TIME COMPUTING Fall 10 Instructor: Kang G. Shin, 4605 CSE, 763-0391; kgshin@umich.edu Number of credit hours: 4 Class meeting time and room: Regular classes: MW 10:30am noon

More information

Self Study Report Computer Science

Self Study Report Computer Science Computer Science undergraduate students have access to undergraduate teaching, and general computing facilities in three buildings. Two large classrooms are housed in the Davis Centre, which hold about

More information

School of Innovative Technologies and Engineering

School of Innovative Technologies and Engineering School of Innovative Technologies and Engineering Department of Applied Mathematical Sciences Proficiency Course in MATLAB COURSE DOCUMENT VERSION 1.0 PCMv1.0 July 2012 University of Technology, Mauritius

More information

Visual CP Representation of Knowledge

Visual CP Representation of Knowledge Visual CP Representation of Knowledge Heather D. Pfeiffer and Roger T. Hartley Department of Computer Science New Mexico State University Las Cruces, NM 88003-8001, USA email: hdp@cs.nmsu.edu and rth@cs.nmsu.edu

More information

Arizona s College and Career Ready Standards Mathematics

Arizona s College and Career Ready Standards Mathematics Arizona s College and Career Ready Mathematics Mathematical Practices Explanations and Examples First Grade ARIZONA DEPARTMENT OF EDUCATION HIGH ACADEMIC STANDARDS FOR STUDENTS State Board Approved June

More information

Ansys Tutorial Random Vibration

Ansys Tutorial Random Vibration Ansys Tutorial Random Free PDF ebook Download: Ansys Tutorial Download or Read Online ebook ansys tutorial random vibration in PDF Format From The Best User Guide Database Random vibration analysis gives

More information

Teaching Algorithm Development Skills

Teaching Algorithm Development Skills International Journal of Advanced Computer Science, Vol. 3, No. 9, Pp. 466-474, Sep., 2013. Teaching Algorithm Development Skills Jungsoon Yoo, Sung Yoo, Suk Seo, Zhijiang Dong, & Chrisila Pettey Manuscript

More information

A Pipelined Approach for Iterative Software Process Model

A Pipelined Approach for Iterative Software Process Model A Pipelined Approach for Iterative Software Process Model Ms.Prasanthi E R, Ms.Aparna Rathi, Ms.Vardhani J P, Mr.Vivek Krishna Electronics and Radar Development Establishment C V Raman Nagar, Bangalore-560093,

More information

Moderator: Gary Weckman Ohio University USA

Moderator: Gary Weckman Ohio University USA Moderator: Gary Weckman Ohio University USA Robustness in Real-time Complex Systems What is complexity? Interactions? Defy understanding? What is robustness? Predictable performance? Ability to absorb

More information

PRINCE2 Foundation (2009 Edition)

PRINCE2 Foundation (2009 Edition) Foundation (2009 Edition) Course Overview PRINCE2 is a world recognised process based project management method that is easily tailored and scaleable for the management of all types of projects within

More information

SAM - Sensors, Actuators and Microcontrollers in Mobile Robots

SAM - Sensors, Actuators and Microcontrollers in Mobile Robots Coordinating unit: Teaching unit: Academic year: Degree: ECTS credits: 2017 230 - ETSETB - Barcelona School of Telecommunications Engineering 710 - EEL - Department of Electronic Engineering BACHELOR'S

More information

Multimedia Courseware of Road Safety Education for Secondary School Students

Multimedia Courseware of Road Safety Education for Secondary School Students Multimedia Courseware of Road Safety Education for Secondary School Students Hanis Salwani, O 1 and Sobihatun ur, A.S 2 1 Universiti Utara Malaysia, Malaysia, hanisalwani89@hotmail.com 2 Universiti Utara

More information

Intel-powered Classmate PC. SMART Response* Training Foils. Version 2.0

Intel-powered Classmate PC. SMART Response* Training Foils. Version 2.0 Intel-powered Classmate PC Training Foils Version 2.0 1 Legal Information INFORMATION IN THIS DOCUMENT IS PROVIDED IN CONNECTION WITH INTEL PRODUCTS. NO LICENSE, EXPRESS OR IMPLIED, BY ESTOPPEL OR OTHERWISE,

More information

Circuit Simulators: A Revolutionary E-Learning Platform

Circuit Simulators: A Revolutionary E-Learning Platform Circuit Simulators: A Revolutionary E-Learning Platform Mahi Itagi Padre Conceicao College of Engineering, Verna, Goa, India. itagimahi@gmail.com Akhil Deshpande Gogte Institute of Technology, Udyambag,

More information

CONCEPT MAPS AS A DEVICE FOR LEARNING DATABASE CONCEPTS

CONCEPT MAPS AS A DEVICE FOR LEARNING DATABASE CONCEPTS CONCEPT MAPS AS A DEVICE FOR LEARNING DATABASE CONCEPTS Pirjo Moen Department of Computer Science P.O. Box 68 FI-00014 University of Helsinki pirjo.moen@cs.helsinki.fi http://www.cs.helsinki.fi/pirjo.moen

More information

A Practical Approach to Embedded Systems Engineering Workforce Development

A Practical Approach to Embedded Systems Engineering Workforce Development A Practical Approach to Embedded Systems Engineering Workforce Development Özgür Yürür 1 [ John McLellan 2, Andy Mastronardi 3, Ed Harrold 4, Wilfrido Moreno 5 ] Abstract It is common to find digital electronic

More information

Appendix L: Online Testing Highlights and Script

Appendix L: Online Testing Highlights and Script Online Testing Highlights and Script for Fall 2017 Ohio s State Tests Administrations Test administrators must use this document when administering Ohio s State Tests online. It includes step-by-step directions,

More information

A Hands-on First-year Electrical Engineering Introduction Course

A Hands-on First-year Electrical Engineering Introduction Course Paper ID #19997 A Hands-on First-year Electrical Engineering Introduction Course Dr. Ying Lin, Western Washington University Ying Lin has been with the faculty of Engineering and Design Department at Western

More information

Student User s Guide to the Project Integration Management Simulation. Based on the PMBOK Guide - 5 th edition

Student User s Guide to the Project Integration Management Simulation. Based on the PMBOK Guide - 5 th edition Student User s Guide to the Project Integration Management Simulation Based on the PMBOK Guide - 5 th edition TABLE OF CONTENTS Goal... 2 Accessing the Simulation... 2 Creating Your Double Masters User

More information

Examining the Structure of a Multidisciplinary Engineering Capstone Design Program

Examining the Structure of a Multidisciplinary Engineering Capstone Design Program Paper ID #9172 Examining the Structure of a Multidisciplinary Engineering Capstone Design Program Mr. Bob Rhoads, The Ohio State University Bob Rhoads received his BS in Mechanical Engineering from The

More information

BIODIVERSITY: CAUSES, CONSEQUENCES, AND CONSERVATION

BIODIVERSITY: CAUSES, CONSEQUENCES, AND CONSERVATION Z 349 NOTE to prospective students: This syllabus is intended to provide students who are considering taking this course an idea of what they will be learning. A more detailed syllabus will be available

More information

Using the Attribute Hierarchy Method to Make Diagnostic Inferences about Examinees Cognitive Skills in Algebra on the SAT

Using the Attribute Hierarchy Method to Make Diagnostic Inferences about Examinees Cognitive Skills in Algebra on the SAT The Journal of Technology, Learning, and Assessment Volume 6, Number 6 February 2008 Using the Attribute Hierarchy Method to Make Diagnostic Inferences about Examinees Cognitive Skills in Algebra on the

More information

MINISTRY OF EDUCATION

MINISTRY OF EDUCATION Republic of Namibia MINISTRY OF EDUCATION NAMIBIA SENIOR SECONDARY CERTIFICATE (NSSC) COMPUTER STUDIES SYLLABUS HIGHER LEVEL SYLLABUS CODE: 8324 GRADES 11-12 2010 DEVELOPED IN COLLABORATION WITH UNIVERSITY

More information

Course Content Concepts

Course Content Concepts CS 1371 SYLLABUS, Fall, 2017 Revised 8/6/17 Computing for Engineers Course Content Concepts The students will be expected to be familiar with the following concepts, either by writing code to solve problems,

More information

White Paper. The Art of Learning

White Paper. The Art of Learning The Art of Learning Based upon years of observation of adult learners in both our face-to-face classroom courses and using our Mentored Email 1 distance learning methodology, it is fascinating to see how

More information

CS 1103 Computer Science I Honors. Fall Instructor Muller. Syllabus

CS 1103 Computer Science I Honors. Fall Instructor Muller. Syllabus CS 1103 Computer Science I Honors Fall 2016 Instructor Muller Syllabus Welcome to CS1103. This course is an introduction to the art and science of computer programming and to some of the fundamental concepts

More information

IMPROVED MANUFACTURING PROGRAM ALIGNMENT W/ PBOS

IMPROVED MANUFACTURING PROGRAM ALIGNMENT W/ PBOS C2ER / LMI INSTITUTE IMPROVED MANUFACTURING PROGRAM ALIGNMENT W/ PBOS JUNE 09 2016 US DEPARTMENT OF LABOR MULTI-STATE ADVANCED MANUFACTURING CONSORTIUM MULTI-STATE ADVANCED MANUFACTURING CONSORTIUM Introductions

More information

Memorandum. COMPNET memo. Introduction. References.

Memorandum. COMPNET memo. Introduction. References. Memorandum To: CompNet partners CC: From: Arild Date: 04.02.99 Re: Proposed selection of Action Lines for CompNet Introduction In my questionnaire from Dec.98 I asked some questions concerning interests

More information

Getting Started with Deliberate Practice

Getting Started with Deliberate Practice Getting Started with Deliberate Practice Most of the implementation guides so far in Learning on Steroids have focused on conceptual skills. Things like being able to form mental images, remembering facts

More information

SELF-STUDY QUESTIONNAIRE FOR REVIEW of the COMPUTER SCIENCE PROGRAM

SELF-STUDY QUESTIONNAIRE FOR REVIEW of the COMPUTER SCIENCE PROGRAM Disclaimer: This Self Study was developed to meet the goals of the CAC Session at the 2006 Summit. It should not be considered as a model or a template. ABET Computing Accreditation Commission SELF-STUDY

More information

A Variation-Tolerant Multi-Level Memory Architecture Encoded in Two-state Memristors

A Variation-Tolerant Multi-Level Memory Architecture Encoded in Two-state Memristors A Variation-Tolerant Multi-Level Memory Architecture Encoded in Two-state Memristors Bin Wu and Matthew R. Guthaus Department of CE, University of California Santa Cruz Santa Cruz, CA 95064 {wubin6666,mrg}@soe.ucsc.edu

More information

Ministry of Education, Republic of Palau Executive Summary

Ministry of Education, Republic of Palau Executive Summary Ministry of Education, Republic of Palau Executive Summary Student Consultant, Jasmine Han Community Partner, Edwel Ongrung I. Background Information The Ministry of Education is one of the eight ministries

More information

Case study Norway case 1

Case study Norway case 1 Case study Norway case 1 School : B (primary school) Theme: Science microorganisms Dates of lessons: March 26-27 th 2015 Age of students: 10-11 (grade 5) Data sources: Pre- and post-interview with 1 teacher

More information

Introduction to Modeling and Simulation. Conceptual Modeling. OSMAN BALCI Professor

Introduction to Modeling and Simulation. Conceptual Modeling. OSMAN BALCI Professor Introduction to Modeling and Simulation Conceptual Modeling OSMAN BALCI Professor Department of Computer Science Virginia Polytechnic Institute and State University (Virginia Tech) Blacksburg, VA 24061,

More information

Practical Integrated Learning for Machine Element Design

Practical Integrated Learning for Machine Element Design Practical Integrated Learning for Machine Element Design Manop Tantrabandit * Abstract----There are many possible methods to implement the practical-approach-based integrated learning, in which all participants,

More information

Citrine Informatics. The Latest from Citrine. Citrine Informatics. The data analytics platform for the physical world

Citrine Informatics. The Latest from Citrine. Citrine Informatics. The data analytics platform for the physical world Citrine Informatics The data analytics platform for the physical world The Latest from Citrine Summit on Data and Analytics for Materials Research 31 October 2016 Our Mission is Simple Add as much value

More information

Shockwheat. Statistics 1, Activity 1

Shockwheat. Statistics 1, Activity 1 Statistics 1, Activity 1 Shockwheat Students require real experiences with situations involving data and with situations involving chance. They will best learn about these concepts on an intuitive or informal

More information

Taking Kids into Programming (Contests) with Scratch

Taking Kids into Programming (Contests) with Scratch Olympiads in Informatics, 2009, Vol. 3, 17 25 17 2009 Institute of Mathematics and Informatics, Vilnius Taking Kids into Programming (Contests) with Scratch Abdulrahman IDLBI Syrian Olympiad in Informatics,

More information

Using SAM Central With iread

Using SAM Central With iread Using SAM Central With iread January 1, 2016 For use with iread version 1.2 or later, SAM Central, and Student Achievement Manager version 2.4 or later PDF0868 (PDF) Houghton Mifflin Harcourt Publishing

More information

Timeline. Recommendations

Timeline. Recommendations Introduction Advanced Placement Course Credit Alignment Recommendations In 2007, the State of Ohio Legislature passed legislation mandating the Board of Regents to recommend and the Chancellor to adopt

More information

Digital Fabrication and Aunt Sarah: Enabling Quadratic Explorations via Technology. Michael L. Connell University of Houston - Downtown

Digital Fabrication and Aunt Sarah: Enabling Quadratic Explorations via Technology. Michael L. Connell University of Houston - Downtown Digital Fabrication and Aunt Sarah: Enabling Quadratic Explorations via Technology Michael L. Connell University of Houston - Downtown Sergei Abramovich State University of New York at Potsdam Introduction

More information

Measurement & Analysis in the Real World

Measurement & Analysis in the Real World Measurement & Analysis in the Real World Tools for Cleaning Messy Data Will Hayes SEI Robert Stoddard SEI Rhonda Brown SEI Software Solutions Conference 2015 November 16 18, 2015 Copyright 2015 Carnegie

More information

T Seminar on Internetworking

T Seminar on Internetworking T-110.5191 Seminar on Internetworking T-110.5191@tkk.fi Aalto University School of Science 1 Agenda Course Organization Important dates Signing up First draft, Full paper, Final paper What is a good seminar

More information

Integrating simulation into the engineering curriculum: a case study

Integrating simulation into the engineering curriculum: a case study Integrating simulation into the engineering curriculum: a case study Baidurja Ray and Rajesh Bhaskaran Sibley School of Mechanical and Aerospace Engineering, Cornell University, Ithaca, New York, USA E-mail:

More information

Session H1B Teaching Introductory Electrical Engineering: Project-Based Learning Experience

Session H1B Teaching Introductory Electrical Engineering: Project-Based Learning Experience Teaching Introductory Electrical Engineering: Project-Based Learning Experience Chi-Un Lei, Hayden Kwok-Hay So, Edmund Y. Lam, Kenneth Kin-Yip Wong, Ricky Yu-Kwong Kwok Department of Electrical and Electronic

More information

We are strong in research and particularly noted in software engineering, information security and privacy, and humane gaming.

We are strong in research and particularly noted in software engineering, information security and privacy, and humane gaming. Computer Science 1 COMPUTER SCIENCE Office: Department of Computer Science, ECS, Suite 379 Mail Code: 2155 E Wesley Avenue, Denver, CO 80208 Phone: 303-871-2458 Email: info@cs.du.edu Web Site: Computer

More information

Mathematics subject curriculum

Mathematics subject curriculum Mathematics subject curriculum Dette er ei omsetjing av den fastsette læreplanteksten. Læreplanen er fastsett på Nynorsk Established as a Regulation by the Ministry of Education and Research on 24 June

More information

High School Digital Electronics Curriculum Essentials Document

High School Digital Electronics Curriculum Essentials Document High School Digital Electronics Curriculum Essentials Document Boulder Valley School District Department of CTEC May 2012 Introduction Digital Electronics Course This file is intended to be a complete

More information

Operations and Algebraic Thinking Number and Operations in Base Ten

Operations and Algebraic Thinking Number and Operations in Base Ten Operations and Algebraic Thinking Number and Operations in Base Ten Teaching Tips: First Grade Using Best Instructional Practices with Educational Media to Enhance Learning pbskids.org/lab Boston University

More information

Word Segmentation of Off-line Handwritten Documents

Word Segmentation of Off-line Handwritten Documents Word Segmentation of Off-line Handwritten Documents Chen Huang and Sargur N. Srihari {chuang5, srihari}@cedar.buffalo.edu Center of Excellence for Document Analysis and Recognition (CEDAR), Department

More information

Given a directed graph G =(N A), where N is a set of m nodes and A. destination node, implying a direction for ow to follow. Arcs have limitations

Given a directed graph G =(N A), where N is a set of m nodes and A. destination node, implying a direction for ow to follow. Arcs have limitations 4 Interior point algorithms for network ow problems Mauricio G.C. Resende AT&T Bell Laboratories, Murray Hill, NJ 07974-2070 USA Panos M. Pardalos The University of Florida, Gainesville, FL 32611-6595

More information

Data Modeling and Databases II Entity-Relationship (ER) Model. Gustavo Alonso, Ce Zhang Systems Group Department of Computer Science ETH Zürich

Data Modeling and Databases II Entity-Relationship (ER) Model. Gustavo Alonso, Ce Zhang Systems Group Department of Computer Science ETH Zürich Data Modeling and Databases II Entity-Relationship (ER) Model Gustavo Alonso, Ce Zhang Systems Group Department of Computer Science ETH Zürich Database design Information Requirements Requirements Engineering

More information

Axiom 2013 Team Description Paper

Axiom 2013 Team Description Paper Axiom 2013 Team Description Paper Mohammad Ghazanfari, S Omid Shirkhorshidi, Farbod Samsamipour, Hossein Rahmatizadeh Zagheli, Mohammad Mahdavi, Payam Mohajeri, S Abbas Alamolhoda Robotics Scientific Association

More information

ACCOUNTING FOR MANAGERS BU-5190-OL Syllabus

ACCOUNTING FOR MANAGERS BU-5190-OL Syllabus MASTER IN BUSINESS ADMINISTRATION ACCOUNTING FOR MANAGERS BU-5190-OL Syllabus Fall 2011 P LYMOUTH S TATE U NIVERSITY, C OLLEGE OF B USINESS A DMINISTRATION 1 Page 2 PLYMOUTH STATE UNIVERSITY College of

More information

Ohio s Learning Standards-Clear Learning Targets

Ohio s Learning Standards-Clear Learning Targets Ohio s Learning Standards-Clear Learning Targets Math Grade 1 Use addition and subtraction within 20 to solve word problems involving situations of 1.OA.1 adding to, taking from, putting together, taking

More information

THE DEPARTMENT OF DEFENSE HIGH LEVEL ARCHITECTURE. Richard M. Fujimoto

THE DEPARTMENT OF DEFENSE HIGH LEVEL ARCHITECTURE. Richard M. Fujimoto THE DEPARTMENT OF DEFENSE HIGH LEVEL ARCHITECTURE Judith S. Dahmann Defense Modeling and Simulation Office 1901 North Beauregard Street Alexandria, VA 22311, U.S.A. Richard M. Fujimoto College of Computing

More information

The Good Judgment Project: A large scale test of different methods of combining expert predictions

The Good Judgment Project: A large scale test of different methods of combining expert predictions The Good Judgment Project: A large scale test of different methods of combining expert predictions Lyle Ungar, Barb Mellors, Jon Baron, Phil Tetlock, Jaime Ramos, Sam Swift The University of Pennsylvania

More information