Undergraduate Topics in Computer Science

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1 Undergraduate Topics in Computer Science

2 Undergraduate Topics in Computer Science (UTiCS) delivers high-quality instructional content for undergraduates studying in all areas of computing and information science. From core foundational and theoretical material to final-year topics and applications, UTiCS books take a fresh, concise, and modern approach and are ideal for self-study or for a one- or two-semester course. The texts are all authored by established experts in their fields, reviewed by an international advisory board, and contain numerous examples and problems. Many include fully worked solutions. For further volumes:

3 Thomas B. Moeslund Introduction to Video and Image Processing Building Real Systems and Applications

4 Thomas B. Moeslund Visual Analysis of People Laboratory Department of Architecture, Design, and Media Technology Aalborg University Aalborg Denmark Series editor Ian Mackie Advisory board Samson Abramsky, University of Oxford, Oxford, UK Karin Breitman, Pontifical Catholic University of Rio de Janeiro, Rio de Janeiro, Brazil Chris Hankin, Imperial College London, London, UK Dexter Kozen, Cornell University, Ithaca, USA Andrew Pitts, University of Cambridge, Cambridge, UK Hanne Riis Nielson, Technical University of Denmark, Kongens Lyngby, Denmark Steven Skiena, Stony Brook University, Stony Brook, USA Iain Stewart, University of Durham, Durham, UK ISSN Undergraduate Topics in Computer Science ISBN e-isbn DOI / Springer London Dordrecht Heidelberg New York British Library Cataloguing in Publication Data A catalogue record for this book is available from the British Library Library of Congress Control Number: Springer-Verlag London Limited 2012 Apart from any fair dealing for the purposes of research or private study, or criticism or review, as permitted under the Copyright, Designs and Patents Act 1988, this publication may only be reproduced, stored or transmitted, in any form or by any means, with the prior permission in writing of the publishers, or in the case of reprographic reproduction in accordance with the terms of licenses issued by the Copyright Licensing Agency. Enquiries concerning reproduction outside those terms should be sent to the publishers. The use of registered names, trademarks, etc., in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant laws and regulations and therefore free for general use. The publisher makes no representation, express or implied, with regard to the accuracy of the information contained in this book and cannot accept any legal responsibility or liability for any errors or omissions that may be made. Printed on acid-free paper Springer is part of Springer Science+Business Media (

5 Preface One of the first times I ever encountered video and image processing was in a semester project at my fourth year of studying. The aim of the project was to design a system that automatically located the center and size of mushrooms in an image. Given this information a robot should pick the mushrooms. I was intrigued by the notion of a seeing computer. Little did I know that this encounter would shape most parts (so far) of my professional life. I decided to study video and image processing in depth and signed up for a master s program focusing on these topics. I soon realized that I had made a good choice, but was puzzled by the fact that the wonders of digital video and image processing often were presented in a strict mathematical manner. While this is fine for hardcore engineers (including me) and computer scientists, it makes video and image processing unnecessarily difficult for others. I really felt this was a pity and decided to do something about it that was 15 years ago. In this book the concepts and methods are described in a less mathematical manner and the language is in general casual. In order to assist the reader with the math that is used in the book Appendix B is included. In this regards this textbook is selfcontained. Some of the key algorithms are exemplified in C-code. Please note that the code is neither optimal nor complete and merely serves as an additional input for comprehending the algorithms. Another aspect that puzzled me as a student was that the textbooks were all about image processing, while we constructed systems that worked with video. Many of the methods described for image processing can obviously also be applied to video data. But video data add the temporal dimension, which is often the key to success in systems processing video. This book therefore aims at not only introducing image processing but also video processing. Moreover, the last two chapters of the book describe the process of designing and implementing real systems processing video data. On the website for the book you can find detailed descriptions of other practical systems processing video: I have tried to make the book as concise as possible. This has forced me to leave out details and topics that might be of interest to some readers. As a compromise each chapter is ended by a Further Information section wherein pointers to additional concepts, methods and details are given. v

6 vi Preface For Instructors Each chapter is ended by a number of exercises. The first exercise after each chapter aims at assessing to what degree the students have understood the main concepts. If possible, it is recommended that these exercises are discussed within small groups. The following exercises have a more practical focus where concrete problems need to be solved using the different methods/algorithms presented in the associated chapters. Lastly one or more so-called additional exercises are present. These aim at topics not discussed directly in the chapters. The idea behind these exercises is that they can serve as self-studies where each student (or a small group of students) finds the solution by investigating other sources. They could then present their findings for other students. Besides the exercises listed in the book I strongly recommend to combine those with examples and exercises where real images/videos are processed. Personally I start with ImageJ for image processing and EyesWeb for video processing. The main motivation for using these programs is that they are easy to learn and hence the students can focus on the video and image processing as opposed to a specific programming language, when solving the exercises. However, when it comes to building real systems I recommend using OpenCV or openframeworks (EyesWeb or similar can of course also be used to build systems, but they do not generalize as well). To this end students of course need to have a course on procedural programming before or in parallel with the image processing course. To make the switch from ImageJ/Eyesweb to a more low-level environment like OpenCV, I normally ask each student to do an assignment where they write a program that can capture an image, make some image processing and display the result. When the student can do this he has a framework for implementing all other image processing methods. The time allocated for this assignment of course depends on the programming experiences of the students. Acknowledgement The book was written primarily at weekends and late nights, and I thank my family for being understanding and supporting during that time! I would also like to thank the following people: Hans Ebert and Volker Krüger for initial discussions on the book project. Moritz Störring for providing Fig Rasmus R. Paulsen for providing Figs. 2.22(a) and 4.5. Rikke Gade for providing Fig. 2.22(b). Tobias Thyrrestrup for providing Fig. 2.22(c). David Meredith, Rasmus R. Paulsen, Lars Reng and Kamal Nasrollahi for insightful editorial comments, and finally a special thanks to Lars Knudsen and Andreas Møgelmose, who provided valuable assistance by creating many of the illustrations used throughout the book. Enjoy! Viborg, Denmark Thomas B. Moeslund

7 Contents 1 Introduction TheDifferentFlavorsofVideoandImageProcessing General Framework The Chapters in This Book Exercises Image Acquisition Energy Illumination TheOpticalSystem TheLens The Image Sensor TheDigitalImage TheRegionofInterest(ROI) FurtherInformation Exercises Color Images WhatIsaColor? RepresentationofanRGBColorImage The RGB Color Space Converting from RGB to Gray-Scale TheNormalizedRGBColorRepresentation OtherColorRepresentations TheHSIColorRepresentation TheHSVColorRepresentation The YUV and YC b C r ColorRepresentations FurtherInformation Exercises Point Processing Gray-Level Mapping Non-linear Gray-Level Mapping Gamma Mapping Logarithmic Mapping vii

8 viii Contents Exponential Mapping TheImageHistogram HistogramStretching HistogramEqualization Thresholding ColorThresholding ThresholdinginVideo Logic Operations on Binary Images ImageArithmetic ProgrammingPointProcessingOperations FurtherInformation Exercises Neighborhood Processing The Median Filter Rank Filters Correlation TemplateMatching EdgeDetection Image Sharpening FurtherInformation Exercises Morphology Level1:HitandFit Hit Fit Level2:DilationandErosion Dilation Erosion Level 3: Compound Operations Closing Opening Combining Opening and Closing Boundary Detection FurtherInformation Exercises BLOB Analysis BLOBExtraction The Recursive Grass-Fire Algorithm The Sequential Grass-Fire Algorithm BLOB Features BLOBClassification FurtherInformation Exercises...114

9 Contents ix 8 Segmentation in Video Data Video Acquisition Detecting Changes in the Video TheAlgorithm Background Subtraction Defining the Threshold Value Image Differencing FurtherInformation Exercises Tracking Tracking-by-Detection Prediction Tracking Multiple Objects Good Features to Track FurtherInformation Exercises Geometric Transformations AffineTransformations Translation Scaling Rotation Shearing CombiningtheTransformations MakingItWorkinPractice Backward Mapping Interpolation Homography FurtherInformation Exercises Visual Effects VisualEffectsBasedonPixelManipulation PointProcessing Neighborhood Processing Motion Reduced Colors Randomness VisualEffectsBasedonGeometricTransformations PolarTransformation TwirlTransformation Spherical Transformation RippleTransformation Local Transformation FurtherInformation Exercises...167

10 x Contents 12 Application Example: Edutainment Game The Concept Setup InfraredLighting Calibration Segmentation Representation Postscript Application Example: Coin Sorting Using a Robot The Concept Image Acquisition Preprocessing Segmentation RepresentationandClassification Postscript Appendix A Bits, Bytes and Binary Numbers A.1 ConversionfromDecimaltoBinary Appendix B Mathematical Definitions B.1 AbsoluteValue B.2 minandmax B.3 Converting a Rational Number to an Integer B.4 Summation B.5 Vector B.6 Matrix B.7 Applying Linear Algebra B.8 Right-Angled Triangle B.9 Similar Triangles Appendix C Learning Parameters in Video and Image Processing Systems C.1 Training C.2 Initialization Appendix D Conversion Between RGB and HSI D.1 ConversionfromRGBtoHSI D.2 ConversionfromHSItoRGB Appendix E Conversion Between RGB and HSV E.1 ConversionfromRGBtoHSV E.1.1 HSV:Saturation E.1.2 HSV:Hue E.2 ConversionfromHSVtoRGB Appendix F Conversion Between RGB and YUV/YC b C r F.1 The Output of a Colorless Signal...217

11 Contents xi F.2 The Range of X 1 and X F.3 YUV F.4 YC b C r References Index...223

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